Accessibility policy for visiting Jodiworld in the 21st Century!
Jodiworld is committed to ensuring, where reasonably possible, that it is accessible to all disaster magnets and Time Police officers. The committee and organisers are improving their skills and knowledge to try and ensure that all disabilities are catered for. Unfortunately, we are neither Mrs De Winter nor Mrs Partridge, nor Dr Bairstow, and thus not omnipresent. However, we are trying to channel Mrs Enderby, Mrs Mack, and the lovely Mrs Shaw, to address all accessibility challenges. All areas of the convention shall be accessible, however, if you could possibly let Polly Perkins and her I.T department know if you require Braille in type 1 or type 2 (if you genuinely do require Braille, please let us know as soon as possible at email@example.com to give us time to organise this), or transcripts of any pre-recorded discussions (same applies, we will need plenty of notice for this), they would appreciate it. If you require other types of assistance, rather like a historian requiring a Techie, there shall be members of the Oops* team available to you. Please try not to break the cup holders, though.
The Oops team shall be on hand to assist those who need support around the grounds. However, please be aware that, rather like TPHQ, Jodiworld has no more authorisation over the hotel, grounds and dining room than Commander Hay has over Max. But, like Officer North, we shall assist each side to try and address any issues within the hotel, should they arise.
A blue dot scheme shall be in operation, under an honour system. Please do not feel you have to battle between your inner Bolshy Jane and Wimpy Jane to ask for assistance. Just make yourself known to the Oops team, and we shall enquire how we can assist to ensure you enjoy your visit to the 21st Century. The blue dot can be worn on your lanyard to communicate to the Oops team that you may require assistance and/or priority access. Your safety during your visit is as important to us as tea is to St. Marys.
* Oops is a bit like (well a lot like) Ops but we're Disaster Magnets, so Oops seemed appropriate...